FRANK
For Frank, who was unable to verbalize his feelings about his hospitalization, creating captivating images and displaying them in his hospital room exemplified how important it was that his visual voice be heard. As the doctors, nurses, guests, and other patients commented and inquired about his work, Frank was able to further communicate his distress and to learn to advocate for himself during his hospitalization.





JUN
Jun’s work in People Putty clearly revisited this duality. His 3D computer modeling revealed the angry side of Jun that was not visible within the art therapy room. Although he was not ready at that time to face his anger and explore it further, the digital sculpting medium provided the space where it could be safely revealed and reviewed.








BA DEE
In the end, she perfected her use of the paintbrush to create her desired watercolor effect. Her results were beautiful and she eagerly awaited her next visit to the playroom. By relating Ba Dee’s knowledge of and talent with traditional art materials to the computer, I was able to help her overcome her questions about the digital medium and draw her out of the solitude of her journal writing.




DAN
After carefully working all afternoon on his image, Dan was happy with the results. He explained how fond memories of spending time with his family in Florida came back to him while he worked and whenever he looked at the image he created. Within the sometimes intrusive and lonely hospital setting, Dan was able to locate and represent a place where he felt comfortable, warm, and safe